Maps are a subject I keep returning to again and again and for good reason. Ever since I was a child I’ve held a deep fascination for atlas’s, globes, maps and cartography in general. The mystery of distant countries with exotic names, far flung foreign lands, strange topographic features or intricate maps of fictional worlds have always captivated my imagination and I know I’m not alone in this passion. Maps, particularly when used in fiction, are more popular today than they’ve ever been.
Check out my previous map inspired posts: For the love of maps! & Mapping your fantasy
In literary terms, the first map I’m aware of studying was probably E.H. Shepherd’s beautifully illustrated ‘100 Acre Wood’ for A.A. Milne’s glorious Winnie The Pooh, that was quickly followed by the maps in Tolkien’s The Hobbit, Tove Jansson’s wonderful map of Moomin Valley and CS Lewis’s Narnia map.
As all lovers of good fantasy fiction know, there is nothing as pleasurable as poring over a map of your favourite fantasy world, whether it be George RR Martin’s Westeros at the heart of his phenomenal Games of Thrones (Song of Ice & Fire) series, JRR Tolkien’s Middle-Earth in his Lord of The Rings trilogy, Ursula Le Guin’s Earthsea or Robert Jordan’s Wheel of Time series.
Now, as an illustrator and author, I create my own detailed hand-drawn fantasy maps for my books and for other authors and publishers. I’ve only illustrated 9 books to date so far but have several projects in the pipeline, and would like to share with you, my fellow map lovers, how I created my latest commission for fabulous fantasy writer, Juliet McKenna and her awesome new River Kingdom series.
Firstly, I cannot tell you what fun it is creating these beautiful objects – “The literal and visual distillation of an author’s imagination through graphite, pen & ink and paint.” It is true that not every great fantasy novel needs a map and some authors like NK Jemisin were initially not keen on them, but for me I love them as I think they create a tangible geographical point of reference from which the story weaves its magic. Funnily enough, Joe Abercromie who apparently wasn’t keen on fantasy maps for his First Law series then included 5 of them in The Heroes (to represent the battle movements)!
At the end of July I was approached by Juliet McKenna who was looking for someone to do a map for her latest fantasy series, the River Kingdom. That started a really interesting month of creative exploration. Juliet, much like me, is a stickler for detail, which I love. The devil’s in the detail they say and that is particularly true when creating fantasy maps, the more information the better!
The first thing I loved, is that her River Kingdom is landlocked i.e. set in the middle of a continent, much like my Fendellin map (see left), and avoids the over used cliché of a coastline and seas. This makes total sense to me – as much as I love coastlines, not every land is going to be coastal and yet if you follow the vast majority of fantasy maps they are all either islands or coastal regions! River Kingdom is inland and is all about the rivers and the regions and peoples they dominate.
For a starting point Juliet emailed me a few pages of notes about her fabulous River Kingdom world, the main rivers (Tane and Dore) in her kingdom, what they are like (winding? straight? navigable? deep? shallow? rapids? maelstroms? etc), how they flow, the settlements and communities along their banks, the different administrative ruling centres and fiefdoms, what the Hill Country was like and forests, a description of the Nilgeh Mire, how the land lies and towns relate to each other, etc. It was obvious from the beginning that this was going to be something rather special, as so few authors really fully imagine and realise the worlds they create down to the everyday detail.
From this, we started a wonderful creative collaboration, back and forth. To ensure that my clients are 110% with the artwork they receive, I’m a great believer in asking questions rather than guessing, that way you are able to really crystalize what the author/client wants and are far more likely to deliver it.
More questions and details followed, the colour of the waters of the main rivers, their tributaries, what happens when the two great rivers meet, adding wharfs and quays for river folk to travel and ferries, the types of trees in the forest areas, how high are the mountains, how to represent the towns with different allegiances, motifs to be used to represent the Grainland and Grassland areas and lovely nuances like adding subtle terraces to some of the Downland hills and what the geology and terrain was of drier areas like the High Plateau. Discussions about the lovely maps of 15thC cartographer, John Speed and the red colour of towns depicted etc.
Then, after the graphite and then inking stages were finished, a whole new conversation took place about colours and tones for the finished painted map. Mountainous regions in reality, vary hugely, another reason why I prefer to hand draw everything rather than using computer programs which just replicate the same mountain shape again and again, some smaller some bigger but none with any individuality. Were the mountainous regions alpine in nature, snow capped and grey granite or like the dry peaks of parts of the Andes or more like the Cairngorms and Snowdonia, greener lower peaks?
What about the woodland areas?
Most forests depicted in fantasy maps tend to be one generic shape repeated infinitum and if they are coloured, one generic green shade. We decided instead to have individual shapes, colours and shades for the different tree types just like a real mixed forest canopy of deciduous and coniferous trees. Yes these are still stylised trees, drawing an accurate observational study of a tree with all it’s intertwining branches would look dreadful in a map context, like a mass of spider webs and would become too distracting to the overall effect.
Then you have the map’s compass. I like to do an individual compass for every map and client, so they are unique to that client’s work. In Juliet’s case, I really wanted to include some of the mythos present in her story, namely the fact that her market towns have shrines to the Sun Goddess & Moon God, so I wanted a compass rose with a sun and moon motif at the centre (lol, Juliet is apparently now thinking of using this compass rose as a cross-stitch design!). 🙂
When painting the map, I found myself using some truly gorgeous pearlescent paints and gold inks for the details (there are amazing art products out there!), I only wish the sheen of these had fully translated into the final scanned map.
So, after a month and a bit of continuous work, we had a finished painted map for Juliet’s amazing new fantasy, Shadow Histories of the River Kingdom, which launches at *BristolCon in less than two weeks! Pop along and meet Juliet in person and grab yourself your own signed copy from the author herself! (check out the gorgeous cover by Ben Baldwin!)
*BristolCon – is a fantastic one day SFF convention in Bristol at the Doubletree Hilton Hotel on Saturday 29th October! The programme of events is here. (Juliet will be there signing copies of Shadow Histories of the River Kingdom and appearing on two panels & I’ll be there too supporting my publishers, Grimbold Books and doing a panel and reading – come along and join the fun!)
So, there you go folks…the process of actually creating and making a fantasy map, it ain’t easy but boy is it FUN! 🙂 xxx
What a beautiful map, Sophie! Love it! 🙂
Wow, thank you!!! Ah, thanks Kay! 😀 xxxx
You’re most welcome, dearie! 🙂
Reblogged this on Joanne Hall and commented:
Sophie E Tallis talks through the process of illustrating the map for Juliet McKenna’s “Shadow Histories of the River Kingdom”, which will be on sale at BristolCon – check out her excellent post!
Ah, thanks Joey! Looking forward to grabbing a copy myself at BCon! 😀 xx
I might have an early copy of it… 😉 It looks lovely!
Ooooooo! Lucky girl! 😀 xxx
[…] Mapping The Imagination […]