Etymology – What’s in a word? – Part II Creatures and Races

Here we are again, delving into the wondrous world of etymology and the derivation of words – a topic I adore, being the nerd that I am!

White Mountain full book jacket

Today, I’m focusing on the races and creatures of White Mountain and The Darkling Chronicles, and the roots behind their invention. Being a total geek for all things of an etymological nature, together with a love of ancient history, archaic cultures, geography, geology and world myths, I’ve used many of these elements in the creation of my races and creatures. Lol, I should also thank the marvellous Brewer’s Dictionary of Phrase & Fable for being such an inspiration over the years!

(*My Dworllian language – actually a mixture of Maori, African Bantu & Ibo (Igbo) dialects, Old Norse, Old English, Celtic and Old Hindi).

Races:

Apart from humans, which feature more largely in Books 2 & 3, the main (‘elder’) race featured in White Mountain are Dworlls. Ǽllfrs are also an elder race but although remnants of their culture remain, there are no actual ǽllfrs in White Mountain, having left many millennia before in ‘The Great Exodus’**.

  • Dworlls – Ancient and proud race pre-dating humans. Protectors of nature and custodians of the great forests, jungles and grasslands. Highly skilled craft workers and inventors. Dworlls have broad stocky frames and are stouter than ǽllfrs, especially ‘ground dwelling’ dworlls, though still tall by human standards (average height 6ft). Pale to tanned skin, pale eyes, earth-toned hair, some elders of royal bloodline may have small forehead ridges at the hairline (males only). Dworlls are divided into two principal castes. The taller and more agile mountain dworlls prefer open and airier spaces to their stouter subterranean-loving cousins. These ground or earth dworlls are shorter and broader than their lofty relatives but older in history, heredity and lifespan and were always by far the more numerous of the two types. Dworlls built not merely with grand designs and architectural wonder but with expansion and population in mind. And so sprang the great dworll kingdoms and metropolises of which Kallorm was the first and greatest. Most of these resided underground as is the custom of dworlls but took the breath away in their sheer size and ingenuity.

(Dworlls* – related in myth to ‘dwarves’ or ‘dwarfs’. In derivation terms, to Old English ‘dweorg’ and Old Norse ‘dvergr’ relating to manlike creatures possessing magical powers.)

 

  • Ǽllfr (ǽllfr) – An ancient race of people pre-dating humans, prodigious intellect, great astronomers but fickle in nature and disinterested in the matters of others. These antediluvian beings were tall and sinuous (average height 7 – 8ft), yet broad in frame and with great strength and agility. Angular features with notably high cheekbones, dark skin and dark hair. The height of Ǽllfren society was some 500-340,000 (BC) years ago, whereby it steadily declined. With the advent of a growing human population, and intolerant of this lesser species, the first exoduses occurred. **The final great exodus coincided with the end of the last Ice Age and the boom in human populace, some 10,000 years ago. Very few ǽllfrs remained. Ǽllfrs built their small but grand cities, not merely amongst the heights of mountains, but on the plains and savannahs and even the deserts of the world. But among the great sand palaces and glistening crystal spires, the most spectacular of these cities were those oceanic pearls that perched on islands or cliff faces just above the sea, or those rare marvels that sparkled beneath it.

(Ǽllfr/ǽllfr* – referred in myth to ‘elf’s’ or ‘elves’. In derivation terms, ǽllfr – from Old English ‘ælf’ and Old Norse ‘elfr’. Also related to ‘alfarr’ ‘alfa’ – the Greek for alpha ‘first’ (first race) may have derived from this.)

 

  • Dwelf (dwelfr) – A mixed race person, the result of a rare union between an ǽllfr and dworll. Dwelfrs are taller than dworlls and have the high refined features and darker skin of their ǽllfr kin but with broader stockier frames from their Dworllian parentage.

(Dwelfr* – literally ‘dworll’ + ‘ǽllfr’.)

  • Mage (magus, magi) – Wizard (male witch), with supernatural powers and the ability to manipulate and control magic. Magus a Zoroastrian priest (of ancient Medes and Persia), a sorcerer or magician of ancient times.

(Mage – archaic word for magician/wizard from C14 ‘magus’. Magus – from Old Persian ‘magus’ and Greek ‘magos’. Also referenced in the story of Simon Magus, a sorcerer who tried to buy powers from the apostles in the time of Roman Emperor Nero. Wizard – (male witch) from C15 ‘wissard’ (‘wise’ + ‘ard’) and ‘wise man’/’wise men’ (magi).)

 

  • Wærloga – Old English word for warlock. Literally a man who practices black magic, witchcraft, a dark sorcerer.

(Wærloga – Wærloga or Wǣrloga meaning oath breaker from wær oath + loga liar, also ‘traitor, scoundrel, monster’, also ‘the Devil’, from wǣr ‘covenant’ and an element related to lēogan ‘belie, deny’. From its application to the Devil, the word was transferred in Middle English to a person in league with the Devil, and hence a warlock.)

 

  • Wicca(Wycca) – Witch (wych),one who practices magic (‘the old arts’), from Old English ‘wicca’.

 

Beasts/Creatures:

  • Fÿrren* – Dragon. A Dworllian and Ǽllfren colloquialism for any dragon, wyvern, wyrm or firedrake. Fÿrrens (dragons) also refer to themselves by this name. 2f366ac0ee796ef54fc6cbf42693205b[1]

(Fÿrren* – fÿr meaning ‘fire’ from Old English ‘fȳr’ and Old Norse ‘fūrr’ + en (suffix) from Old English ‘en’ related to Gothic ‘-eins’.)

 

  • Fÿrullfr* – Firewolf. An ancient demon of the old world, firewolves are gigantic beasts, bear-like in size with the tusks of a boar, sharpened fangs and red fiery eyes. A portent of evil they were greatly feared by both Dworllian and Ǽllfren societies for the relentless pursuit of their victims, their voracious appetite for flesh, destructiveness and their ability to breathe fire. Firewolves are bitter enemies of all dragons and are thought to have been the real culprits behind many ‘dragon attacks’ of old.2da19d0044f73e0c41500ddc0ca68907[1]

(Fÿrullfr* – fÿr meaning ‘fire’ + ullfr meaning ‘wolf’ similar to Old Norse ‘ulfr’. N’dirron – Another word for firewolf (fÿrullfr), or any ancient wolf demon known to breathe fire – related to ‘Andiron’ (firedog) from Old French ‘andier’.)

 

  • Naru’l’tarr* – A forest leopard (Amur leopard of Siberia, not to be confused with the Snow Leopards of the Himalayas and Hindi Kush).

(Naru’l’tarr* – Dworllian word naru meaning ‘forest’ or ‘wood’ + l’tarr Dworllian word meaning leopard (sometimes referred to as ‘silent walker’) related to Old French ‘lepart’ for leopard.)

 

  • Mokèlé-mbèmbé (Mokèllé-mbèmbé) – A giant feared lake monster of the jungles of central Africa, specifically the Congo basin around Lake Tele, near to Kallorm and the area that Wendya Undokki grew up. Thought to resemble a living a sauropod dinosaur it was first recounted in oral history tradition by the indigenous Ba’Aka forest people.

(Mokèlé-mbèmbé – ‘one who stops the flow of rivers’ in Lingala or Ngala language, an African Bantu language of Democratic Republic of Congo (DRC) and Republic of Congo.)

 

  • Tarpans (tarrpans*) – Often referred to as ‘tarrpa’s’ (Dworllian colloquialism). Ancient and beautiful breed of European wild horse common in prehistoric times (Equus caballus gomelini) but now extinct outside of Fendellin, that used to be widespread throughout Anatolia and the Russian steppes. Hardy animals, similar to the Przewalski’s horse or Dzungarian wild horses of Mongolia, with stiff bristly manes, no forelock’s and thick coats in winter which they moult in spring. However, tarpans have much longer legs making them excellent runners, often have a dorsal or shoulder stripe and have sturdy yet graceful frames akin to Arabian horse breeds. Horse studies 001 - Copy

(Tarpan – from Kirghiz Tatar language. Dworllian* equivalent ‘tarrpan’ or ‘tarrpas’ – double ‘rr’ (and ‘ll’) a feature of Dworllian language and delineated in pronunciation by rolling the ‘rr’ and elongating the ‘ll’.)

 

  • Wargols – Troll like creatures with facial tusks, broad shoulders, muscular arms, dark blueish skin (which gave rise to the term ‘night beasts’), heavy Neanderthal brows and crimson coloured inset eyes (with particularly good night vision). Wargols are evil servants of Morreck (M’Sorreck the Corruptor), enemies of all ancient races and humans, known for their limited intellect but viciousness and strength.

(Wargols* – Ancient Dworllian and Ǽllfren word derived from the creatures’ own thirst for war (often referred to as ‘gols’ for short). Possibly the derivation source for the word ‘gargoyle’ meaning a person or creature with a grotesque appearance, taken from C15 Old French ‘gargouille’.)

 

  • Gorrgos – A powerful, massive and very ancient subterranean beast of archaic times. Snake/Wyrm like in shape and with the capacity to change the colour of its skin. Often referred to as the ‘terror of the tunnels’, it dwells in the deep chambers and caverns of Kallorm’s catacombs and ‘undercity’.

(Gorrgos* – Dworllian word meaning ‘terrible beast’. Possibly the derivation source for the Greek word ‘gorgos’ meaning terrible, also used in relation to the Gorgons – Greek myth of three winged sisters with live snakes for hair.)

 

  • Oracle of the West – A malevolent and powerful creature capable of foreseeing the future (Oracle – Parrtea) – Any ancient and wise creature with prophetic powers to read the future. Usually powerful and often malevolent even dangerous beings. Some have magical and telepathic abilities allowing them to read the minds of their ‘visitors’ (especially the weak-minded) and alter the outcome of any advice or wisdom given. Originally there were nine great, powerful and feared Oracles scattered throughout the ancient world, most of which have since disappeared. Associated legend tells of stories of the Oracles eating their ‘seekers of knowledge’ (visitors) after helping them. As a result, such creatures were feared and given frequent human and animal sacrifices to protect those who sought them out or lived under the shadow of their lair.

(Oracle – from Old French and Latin ‘ōrāculum’ and ‘ōrāre’ meaning ‘to speak’.)

***

Lol, right I think I’ve bored you all silly, so I won’t go on and on any longer, but you get the idea!

Part III, the final part in this etymological series, will look at objects and the things that make up the world of White Mountain! 😀 xxx

https://sophieetallis.wordpress.com/2014/12/17/etymology-whats-in-a-word-part-i-places/

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Etymology – what’s in a word? Part I – Places.

Okay, I admit it, I’m a HUGE nerd and this particular post will probably only be of interest to me and about three other people on the planet! But I love etymology and the derivation of words.

This is particularly prevalent when it comes to places and place names.

I grew up learning that place names had a beauty and a power all themselves and that they weren’t just a string of random letters but actually meant something. Places had meanings. I spent my childhood in a small village named after a Saxon chief, Alwif, who came across the megalithic stones on the high hill above the village and named the settlement after himself and the largest stone, Alwif’s Stone, which later became Alves’town and then Alveston. Greenhill, just round the corner, was a green hill, Bodyce Orchard was named after the bodies supposedly buried there during the English Civil War (1642-1651). My tumbled down cottage (circa 1577) where I grew up dreaming of dragons and adventure, was on a wonderfully named road – Wolfridge Ride, named after the wolves that used to roam the area when it was forested hundreds of years before and the wolf pits that were dug to catch them along the high ridge.

Lol, I digress…but you understand my fascination with place names and the derivation of words, the inherent mystery and magic in them.

So, here I am lifting the curtain on my weird and wonderful world and some of the strange research I did for White Mountain and for the worldbuilding behind my Darkling Chronicles trilogy.

Despite White Mountain being an epic fantasy in the traditional ‘high fantasy’ sense, it is set now within our modern world, so in addition to my invented places I also wanted to include real places too, to ground the fantasy in reality and give the book an authentic feel for the reader.

I should state here, that having taught phonetics for the last 16years, I understand the basic structures of many Indo-European languages and syntax and so when I decided, like the true nerd that I am, to invent my own Dworllian language, I wanted to make sure that it actually worked…and yes it does!

(*My Dworllian language – actually a mixture of Maori, African Bantu & Ibo dialects, Old Norse, Old English, Celtic and Old Hindi).

Map of Fendellin (colour) (2)

The Locations of White Mountain:

  • The Arctic Tundra – location of Ïssätun*, the Ice City, high within the Arctic circle. An enormous hidden city made entirely of ice where all remaining elder tribes, dworlls and magic-casters etc., can meet, trade and gather news. A cross between a huge shopping mall, a bizarre and a covered market, full of haggling stalls, bridges and walkways, squares and forums for meeting…though it hides a dark secret.

(Ïssätun* – iss or issa meaning ‘ice’ in Old Norse + tun meaning ‘town’ in Old English and Old Norse = my Ïssätun, ‘Ice Town’)

  • The Siberian Boreal forest or ‘Taiga’ (snowforest) – location of the Grey Forest and Wendya Undokki’s home, within the magical Llrinaru* trees with their tree spirits or dryads. The boreal forest is the largest forest on earth and covers an enormous area, home to many indigenous tribes such as the Nenet, Chukchi and Evenki. Like the genus behind many ancient and Anglo-Saxon names, the Grey Forest is just that, literally a grey forest of larches, alder, spruce and ancient silver birch which appear grey when flecked with snow.

(Grey – grǣg in Old English. Llrinaru* trees or ‘The Elder Wood’ – llri meaning ‘old’ or ‘ancient’ in Dworllian + naru meaning ‘forest’ or ‘wood’)

  • The Alps (Alpes – Celtic derivation) – location of White Mountain (Mont Blanc), Mr. Agyk’s ancestral home and home of Gralen, the last Eurasian dragon in existence. (Although the real location which inspired White Mountain was actually Mount Cook ‘Aoraki’ in New Zealand during my epic four month backpacking trip there back in 1997/1998).

 

  • The Amazon – location of the ‘Oracle of the West’ (one of the nine oracles from the ancient world, which included the oracles at Delphi and Cumae) and its lair, deep within the Amazonian basin. From the aerial roots of the mangrove swamps on its Atlantic coast to the black ox-bow lakes that straddle its interior like giant boomerangs, the protagonists must follow a path deep into the heart of the jungle, past dangling lianas and bromeliads and the giant buttresses of its huge mahogany trees to a dark and dangerous power.

 

  • (Democratic Republic of Congo) Congolese Rainforest – location of the huge subterranean metropolis of Kallorm* known as ‘The City of Light’, largest and oldest of all Dworllian Kingdoms, known as Dwellum in Old Dworllish (similar to Sumerian cuneiform in its written language) and Silverden in the Ǽllfren tongue. Kallorm, with its three colossal underground mountains ‘The Three Pillars of Kallorm’ which support the ground above, was founded over 120,000 years ago but has been in steady decline since the end of the last Ice Age 10,000 years ago when the human population exploded. Only the indigenous forest people, the Ba’Aka are aware of the city’s existence. Sapele and Iroko trees and hidden forest clearings called bai’s, dot the landscape and its red iron rich soils and the impatiens that blossom beneath the dappled canopy (bai’s were only recently discovered by Westerners, still hidden in the Congo’s mythic ‘heart of darkness’). Wendya Undokki grew up in the city as a child and used to play in these bai’s (open water meadows), before leaving for the Siberian north and the Grey Forest. 

(Undokki means ‘witch’ in African Bantu languages which is apt as Wendya is a witch!)

  • Himalayas – location of the hidden land of Fendellin*. Tibetan and Indian myths tell of a magical hidden land, lost in the Himalayas, called Shambhala. It was this Shambhala which inspired James Hilton’s 1933 novel Lost Horizon and the land of Shangri-La. Shambhala IS my Fendellin.

“Far East beyond heart’s lost desire

The birthplace of the eldest kin,

Through rising sun on wings of fire

Lies forgotten Fendellin.”

(Fendellin* – fen meaning a low-lying land, marshy or near watercourses from Old Norse ‘fen’ + dell meaning a hollow esp. wooded hollow from Old English ‘del’ or ‘delle’ = my Fendellin* rather simple and Anglo-Saxon in its meaning!)

  • Fendellin* – location of the mountain capital of Mund’harr* and the central plateau named after it. The capital, the Golden City, sometimes referred to as the Sky or Cloud City, sits at the top of Mund’harr, amongst its pinnacles.

(Mund’harr* – mund meaning ‘mound’ in Old English similar to munt meaning ‘mount’ in Old English + harr meaning ‘high’ in Dworllian and related to hār meaning ‘high’ in Old Norse.)

(The main river in Fendellin, ‘The Great Varuna River’ – Varuna from Hinduism, the ancient sky god, later the god of waters and rain-giver.)

(The Shudras, ‘The Silent Marshes’ – Shudras from the ancient Indian Vedas, the fourth varna from one of the sacred texts from the Rig Veda. Shudras was the lowest social class, also refers to swamps and the dark serpents who inhabit them.)

***

There…I think I’ve bored you all enough! But you get the idea.

Part II will look at myths and creatures – wargols, firewolves, oracles, fÿrrens (dragons), dworlls (dwarves), and the Gorrgos!

Below is a map of the world with White Mountain locations and the approximate routes taken to get there! 😀 xxx

White Mountain locations map with routes