White Mountain The Movie – Part II Filming Locations

Taking a slight break from the Distant Worlds author interview series, hopefully this will be a visual treat for all those who love travelling (in real life or in the imagination) and film addicts like me!

As an avid film fan, back in January I had a bit of fun and shared my vision of White Mountain – The Movie, specifically focusing on my dream cast and director.

So, with visionary Ridley Scott directing, Christopher Plumber as Mr. Agyk, Rufus Sewell as the voice of Gralen, either Natalie Portman or Gemma Arterton as Wendya, a possible Henry Cavill or Aidan Turner as Korrun and charismatic Michael Fassbender as evil villain Morreck, the cast is ready.

For the full cast and character profiles, check out my original post: https://sophieetallis.wordpress.com/2015/01/04/white-mountain-the-movie/

Next we shift our cinematic focus to filming locations for White Mountain – The Movie! 😀

*(Please note that apart from my illustrations and a few of my own photographs, most of the images used to show places/locations are NOT my own unless otherwise stated. Many thanks to their various creators. :D)

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In order of book locations, first up, Mr. Agyk and Gralen’s home, White Mountain itself! Real location: Mont Blanc, Switzerland. (My inspiration: Mount Cook ‘Aoraki’, New Zealand).

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The living room.

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The map room, think of a pyramid room covered in maps and star charts with a central dais and the ‘tapestry of time’ shifting world map on it. (Lol, little bit like the map room in Raiders of the Lost Ark!) 😀

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Next, the ice city of Ïssätun, high up within the Arctic circle. Real location: the Arctic, Svarlbard, and Greenland. (My inspiration: the Franz Josef glacier and glacier terminus, New Zealand).

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The ice dungeons below the city.

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Back to White Mountain and the great library ( I love my libraries!).

Photo of Mount Cook aka White Mountain - CopyWhite Mountain

 

 

 

 

 

 

 

 

Then travel to the Grey Forest deep within the Russian boreal forest or ‘taiga’. Real location: Russian Urals/Siberia. (My inspiration: Forest of Dean, UK and Wistman’s Woods, Dartmoor, UK).

B5C2A8 Russia Siberia Sayan Mountains And Taiga. Image shot 2007. Exact date unknown.

Russia Siberia Sayan Mountains And Taiga. Image shot 2007.

 

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The pancake rocks that Mr. Agyk & Gralen spent the night on, as hunting firewolves draw near. Real location: Russian taiga/Siberia. (My inspiration: Combestone Tor, Dartmoor, UK & Punakaiki, South Island, New Zealand).

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Grey Forest clearing

Wendya’s home – a tumble down cottage in the heart of the forest (less Bavarian fairytale and more decrepit than this though).

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Wendya’s summer retreat, high up in the Llrinaru trees – a treetop sanctuary. Real location: Siberia. (My inspiration: the giant Kauri trees of New Zealand).

View over the Grey Forest from Wendya's summer home.

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The Amazon jungle, following the great river and its tributaries deeper into the rainforest.

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The path to the Oracle.

016Jungle path to the 'Oracle of the West'.

 

 

 

 

 

 

 

 

The dead gully.

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The Oracle’s Lair.

chislehurst_03[1]Then cross the Atlantic to the heart of Africa, the Congo Rainforest, home of the most ancient city in the world, Kallorm (Dwellum of old or Silverden in the Ǽllfr tongue). Real location: Congo and Democratic Republic of Congo. (My inspiration: the Waipoa rainforest, North Island of New Zealand and Abel Tasman rainforest, South Island of New Zealand).

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The oldest and largest Dworllian realm, Kallorm – the ‘City of Light’ – a bustling subterranean metropolis of crowded honey coloured sandstone buildings, viaducts, bridges, rivers, forums and market squares deep beneath the jungles of the Congo (Democratic Republic of Congo). Real locations: Sandstone buildings of Petra, Cairo, Nairobi, Kolcatta, Dwarka. (My inspiration: the narrow crowded architectural streets of Rome, particularly the Roman Forum and the market squares of Florence, Italy).

Firstly, one of the many ancient bridges to cross into Kallorm.

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The White Palace, the Royal House of Kallorm and the Senate, the seat of government. Inspired by Indian and Middle Eastern architecture with some Italian Renaissance thrown in!

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The Falls of Tarro. Real location: the Victoria Falls, border of Zambia and Zimbabwe. (My inspiration: the Huka Falls, New Zealand, Lyford Gorge, Dartmoor, UK and Canonteign Falls, Devon, UK)

69b553d5b8c9dd992b0e4d3076d9469b[1]Falls of Tarro and city of Kallorm

Draellth chambers and catacombs beneath the city of Kallorm. Real location: the Hang Son Dong cave system in Vietnam. (My inspiration: the Waitomo caves, New Zealand and Wookey Hole, Somerset, UK).

The secret passageway behind the Falls of Tarro16fd69ac89d29787b641144be667124d[1]9ebb332cced0f95b3451aa960968cb9a[1]543605b2a694d0cb5add1b5411ccaab2[1]

 

 

 

 

 

 

 

 

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The ‘Resting Rooms’ of Kallorm, a peaceful sanctuary and haven to heal all wounds amidst the bustle of Kallorm.

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7b25eed066a091d9324ba17a3ebe459c[1]The journey to Fendellin, following the mighty Indus River up to the wild hills and mountains of the Hindu Kush where the demonic snow leopard attacks.

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The Himalayas, searching for the ‘Lost Kingdom of Dragons’, Fendellin.

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Fendellin, ‘The Lost Kingdom of Dragons’ – the vast hidden land within the Himalayas (the Encircling Mountains), originally an Ǽllfren stronghold, now one of the last Dworllian kingdoms and home of all dragon races…also the home of M’Sorreck himself. Real location: Tibet, Bhutan, Nepal and Himalayan region. (My inspiration: the Southern Alps, South Island of New Zealand and the Tongariro National Park, North Island, New Zealand + the Tibetan legend of Shambhala).

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The ancient steles beside the iceberg lake in Fendellin.

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Mund’harr and the capital, the Golden City. Real location: Architecture of Cambodia, Burma, Laos and Spain.

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Finding a quiet cloister in the city of clouds…

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The Hanging Gardens of Mund’harr. (My inspiration: the hanging gardens of Babylon & Nineveh).

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The blue poppy fields of Fendellin.

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The Tolltek Pass and the road to Morreck.

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The Shudras – the ‘Silent Marshes’.

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Hal’Torren’s choice, the ruins of Oralam. Real location: the deserts of China.

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The salt lake and Kavok’s Peak.

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Valley of darkness, Morreck’s fortress and the stone Sentinels.

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The sentinels

The Cavern of Souls – Morreck’s lair. Real location: Basilica Cistern at Istanbul, Turkey and Petra, Jordan.

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The Flame of Fendellin.

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The cavalcade home.

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Back to White Mountain again.

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Lol, there you go, a very looong visual exploration of the cinematic locations for White Mountain – The Movie! You can tell that I’ve spent WAY too much time thinking about all this!

Next time, the beasts and creatures of White Mountain – The Movie! 😀

 

Oh, and for all you lovely White Mountain fans, there’s still a chance to vote for it in The People’s Book Prize. Voting stays open until August 31st, so if you love it please lend your support, every vote really does count! And a HUGE thank you to all the fabulous people who have already voted, White Mountain has garnered the most amazing comments and votes!

THANK YOU! 😀 xxxx

White Mountain

The joy of writing and building worlds…

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The joy of writing is the act of creation.

A whole fantasy world made manifest – turning blank pages into battles of character, plot and the subtleties of prose.

But for me, the joy of writing is not merely the act of creating a story which engages and enthralls its readers but in creating a world I can immerse myself in. World building is a skill and one of the many challenges that fantasy and sci-fi writers face when weaving their tales. When done correctly, it compliments the story giving depth and gravitas to ground the fantasy. When done poorly, it smothers the story – turning it into an incidental neighbour you forgot to invite to the party, or worst still, jars with the story due to its utter lack of realism.file3121313815879[1]

The temptation for all writers who world build, is simply that it becomes SO enjoyable to construct your worlds, that you can get easily seduced by your own cleverness – by the intricacies of cultures, the development of language, the botany and animal life, geology, geography and rich histories of your creations. Now that’s fine, if you intend being the only reader of your novel. But, if you’re looking for a readership of more than one, you have to curtail your inner nerd…just a little!

I speak from experience here. Being a teacher of phonetics among other things, I love linguistics and the construction of language. As a result, between my love of phonics and etymology, I have constructed a working language for my characters – ancient Dworllish complete with a basic 24 character Dworllian alphabet based on Maori, Old English, Old Norse and African Bantu dialects! Yes…I did mention nerd, didn’t I?

So, did I include this language and all its nuisances in my book? No. Elements, occasional references and words, but that’s all. I want my novel to have as wide an appeal as possible and readers, even language loving nerds like me, simply don’t need all that information and certainly the story doesn’t.file0001006582285[1]

Okay, so you’ve curtailed your inner geek and taken out those character genealogies you were working on, but what makes a world work? If your novel is a fantasy, whether it be urban, steam punk, classic, high, crossover, contemporary or gothic, do you need to make your world real? HELL YES! No matter how fantastical your creations are, if they are not grounded in realism it makes it damn hard for the reader to connect or care about them.

Think of basic scientific laws, gravity, light speed, evolution etc, of course to bring the magic in, you’ll need to break or subvert these laws but you’ll need to bring realism in somewhere else. This for me, is my next joy…research, research, research!file000816536459[1]

SO much fun it should be illegal! If you’re writing about histories, cultures, mountains, desserts, jungles – research. Let me say that again…RESEARCH! (my nerdy self revels in this)

Even if you only use a fraction of your research in your novel, it will give an integrity and depth of realism to your world that you won’t be able to replicate without. But again, don’t overload it, use sparingly.

For White Mountain and the world behind The Darkling Chronicles, my research runs into three or four large box files and a plethora of books. Ancient history – particularly Sumeria, the Hittites and the Indus Valley civilisation. Indigenous people – like the Chukchi, Nenets, Khanty and Evenki of Russia and the Siberian tundra. The geography and geology of the real locations my characters travel to. Botany and wildlife etc etc. Make it REAL!

Kallorm ‘City of Light’, my subterranean metropolis beneath the Congolese jungles, in central Africa, feels real because so many things around it ARE real, from the colour of the earth in that region to the sapele and iroko trees that grow there. For my Fendellin ‘Kingdom of Dragons’, a lost realm amongst the Himalayas, I based on Tibetan Buddhist myths and Indian folklore about Shambhala – the same legend that inspired James Hilton’s 1933 novel Lost Horizon and his Shangri-La.

Oh…and any places you travel to, use them for inspiration too. The landscapes of Dartmoor and New Zealand have been particularly rich for me.

So, you’ve done your research, built your world, made it real but not overpowered or forgotten your story (remember – story and characters take gold & silver, setting – bronze), then you are on your way!

Ah…the joy of writing and building worlds… 😀

For some useful advice on the subject, check out Fantasy Faction and their post ‘Why World Build?’ http://fantasy-faction.com/2012/why-would-build/

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